PERPETUAL NIGHTMARE (October 2021 - January 2022)

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At the start of the course, we went through the "Introduction to Programming" module where we learned the basics of programming. We were slowly building up a 2D platformer game with any theme we wanted in it. I did make a game before this one so I was knowledgable on the game aspects and took a step further with every assignment we did for this game. We started off with the player sprites, objects within the game like collectibles, scenery, and a canyon/pit/hole.

I wanted to make the art style of the game similar to "Limbo" with the monochromatic look and the character where it is only a shadow with 2 white eyes. I feel like with the limitations of p5.js, I managed to create this atmosphere of "Limbo" very well. I am proud of how my background was turned out, which shows a sense of depth within the world. I couldn't implement other things like sun rays for example as multiple transparent objects can start to slow down the game.

Even though p5.js isn't really a library made for making games, I am happy with how it turned out. I managed to learn new things in programming that I never knew about before or I wasn't knowledgeable enough on.